Soldiers: |
Spearman : |
|
Being the backbone of an army, the light infantry are highly effective in stopping a charging cavalry. Due to their long spears, they are not effective in protecting their flanks and rear. |
HP |
200 |
Attack |
75 |
Range |
42 |
|
Morale |
900 |
Defense |
F:40 S:1 R:1 |
Long Range Defense |
30 |
|
Swordsman :
|
|
Being the muscles of an army, the heavy infantry are able to quickly attack and defend in all directions. This makes them good in close combat. |
HP |
200 |
Attack |
75 |
Range |
25 |
|
Morale |
1200 |
Defense |
F:70 S:67 R:53 |
Long Range Defense |
5 |
|
Cavalry : |
|
Being the elite unit of an army, cavalries can charge and trample enemies. Charging requires an optimal distance from enemies. They are more prone to be hit by archers than any other units. |
HP |
280 |
Attack |
65 |
Range |
35 |
|
Morale |
1200 |
Defense |
F:60 S:48 R:30 |
Long Range Defense |
25 |
|
Archer : |
|
Showering death upon their enemies with their arrows, archers are good at long distance combat. They are weak at close combat and will run to avoid close combat unless cornered. |
HP |
200 |
Attack |
60 |
Range |
20 |
|
Morale |
600 |
Defense |
F:20 S:1 R:1 |
Long Range Defense |
1 |
|